Brush, painting and Coloring
Stylized mapping with substancePainting
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In 2019 2.80 was released world-wide, and well received by the community and the industry alike. But work doesn’t stop there. There are still big topics, old and new, waiting to be tackled.
“A node and modifier based hair object to replace the existing system. No new functionalities at first.“Details
A first step towards a node-based hair system will be to port the system to its own object type. However no new features are planned for now.Details
3D Modeling / Texturing
uv mapping / Rigging
Animation / rendering
“In heavy scenes, new features in Blender 2.8x make most operations over data-blocks more problematic than in the 2.7x era. The goal is to bring those operations back to a constant or logarithmic complexity.“
A good performance for mesh editing is key. Although the deliverable for this project is still under scrutiny, in general lines it is.